10.25394/PGS.12245990.v1 Syed Faaiz Hussain Syed Faaiz Hussain A COMPARISON OF 3D SHAPE RECOGNITION IN COMPUTER AIDED DESIGN BETWEEN VIRTUAL REALITY AND CONVENTIONAL TWO DIMENSIONAL DISPLAYS Purdue University Graduate School 2020 CAD system Virtual Reality devices jnd shape recognition ability Computer Graphics Virtual Reality and Related Simulation CAD/CAM Systems 2020-05-05 12:48:46 Thesis https://hammer.purdue.edu/articles/thesis/A_COMPARISON_OF_3D_SHAPE_RECOGNITION_IN_COMPUTER_AIDED_DESIGN_BETWEEN_VIRTUAL_REALITY_AND_CONVENTIONAL_TWO_DIMENSIONAL_DISPLAYS/12245990 <p>The recent development of Virtual Reality technology, researchers are looking more into changing the way Virtual Reality is used in our daily lives in order to increase our productivity. One such application is the mapping of 3D spatial graphics in Computer Aided Design engineering where practitioners have been historically working on 3D models in a two dimensional environment. Researchers in Computer Graphics have proposed Virtual Reality as a more effective medium for CAD packages. This thesis carries out a user study to test whether or not 3D VR environments are more effective in relaying information to the users as compared to two dimensional displays such as computer screens by conducting a study to determine how users navigate and interact with complex CAD objects in the two different environments. The two environments make use of stereoscopic vision and monoscopic vision in order to compare the efficiency with which volunteers are able to notice subtle differences in objects. The motivation for this study stems from the fact that CAD in VR is largely an underdeveloped topic and the result of such a study could form a baseline and advocate for further research and development in this domain. The research question being addressed is “Does CAD in a three-dimensional Virtual Reality Environment(stereoscopic) allow for better understanding of shapes of complex assemblies as compared to CAD on two-dimensional (monoscopic) computer screens?” The findings of this study suggest that rather than just the display technique the kind of movements which objects undergo also contributes to the way users perceive the objects in 3D vs 2D spaces and uncover a set of directions which would be recommended for similar studies in the future.</p><div><br></div>