## Efficient Algorithms for Learning Combinatorial Structures from Limited Data

thesis

posted on 15.05.2019 by Asish Ghoshal#### thesis

In order to distinguish essays and pre-prints from academic theses, we have a separate category. These are often much longer text based documents than a paper.

Recovering combinatorial structures from noisy observations is a recurrent problem in many application domains, including, but not limited to, natural language processing, computer vision, genetics, health care, and automation. For instance, dependency parsing in natural language processing entails recovering parse trees from sentences which are inherently ambiguous. From a computational standpoint, such problems are typically intractable and call for designing efficient approximation or randomized algorithms with provable guarantees. From a statistical standpoint, algorithms that recover the desired structure using an optimal number of samples are of paramount importance.

We tackle several such problems in this thesis and obtain computationally and statistically efficient procedures. We demonstrate optimality of our methods by proving fundamental lower bounds on the number of samples needed by any method for recovering the desired structures. Specifically, the thesis makes the following contributions:

(i) We develop polynomial-time algorithms for learning linear structural equation models --- which are a widely used class of models for performing causal inference --- that recover the correct directed acyclic graph structure under identifiability conditions that are weaker than existing conditions. We also show that the sample complexity of our method is information-theoretically optimal.

(ii) We develop polynomial-time algorithms for learning the underlying graphical game from observations of the behavior of self-interested agents. The key combinatorial problem here is to recover the Nash equilibria set of the true game from behavioral data. We obtain fundamental lower bounds on the number of samples required for learning games and show that our method is statistically optimal.

(iii) Lastly, departing from the generative model framework, we consider the problem of structured prediction where the goal is to learn predictors from data that predict complex structured objects directly from a given input. We develop efficient learning algorithms that learn structured predictors by approximating the partition function and obtain generalization guarantees for our method. We demonstrate that randomization can not only improve efficiency but also generalization to unseen data.